Adding weight to this theory is a board containing brightness and colour hue controls. It's got it all: a whopping 8 playable and entirely unique characters, gigantic movesets with energy-based specials, team attacks, bizarre enemies, plenty of weapons, and even some shooter stages to mix up the action. The code is definitely based on the NES version, and the graphics output is kind of muddy and 'active', as if it's being turned back from composite into RGB. Guardians: Denjin Makai II is a late-generation brawler from Banpresto that never left Japan. It's like someone turned a NES into a PCB. Super Mario Brothers - yeah, what the fuck. Spiders - a bit like Galaxian with spider webs that slowly migrate down the screen. See the most complete list of products made by Banpresto during their years of activity, or see their graphic timeline representation. Unfortunately unlike 660, this version features heavy inertia. CONSOLES: Nintendo Super Famicon JP (sept.23, 1994, 'Ghost Chaser Densei Model SHVC-ET') SOURCES. 660 appears to be a revised version of this released in multiple regions, while Alphax Z is Japanese only. ![]() The Alphax Z - bought it after trying Mission 660 in MAME which is supposed to be the same game. It's a Crystal System motherboard with no case and the cart riser replaced with a ROM board. Description Have fun playing the amazing Guardians / Denjin Makai II game for M.A.M.E. The AI is dumb as rocks (on level 1 at least).ĭonggul Donggul Haerong - very very weird Wonderboy clone with a pure Korean art style. ![]() Try it in MAME, feels almost like a missing link between old and new when you come across one of the mid sized tanks that spew a continuous spread.įortress 2 Blue - it's sort of like Worms, with little military vehicles. Sky Smasher - bought this to work out if my existing board has a fault or not.
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